using System.Collections;
using UnityEngine;

public class Log_Tape : MonoBehaviour
{
	public AudioSource audioSource;

	public Animator animator;

	private void Start()
	{
		StartCoroutine(WaitForAudioToFinish());
		if (audioSource.clip != null)
		{
			audioSource.clip.LoadAudioData();
		}
	}

	private IEnumerator WaitForAudioToFinish()
	{
		animator.speed = 0f;
		yield return new WaitForSeconds(1f);
		animator.speed = 1f;
		audioSource.Play();
		yield return new WaitForSeconds(1f);
		while (audioSource.isPlaying)
		{
			yield return null;
		}
		animator.speed = 0f;
	}
}
